Pål Schakonat



As a Game designer I always put the player first. I rely on years of independent research in human psychology, 10+ game jams, coding in c++ and c#, level design and my  communication skills. I am technically oriented, build fast and test often.

​I have always wanted to create experiences. Before I made games, I had a passion for creative writing. My previous studies at Gotland University, inspired me on the path of game design theory, which resulted in my own Game Design blog and giving presentations. After 2 years at The Game Assembly I have 10+ school projects under my belt and have learned to put theory into practice.

I value a friendly workplace where everyone is respected.



Resume (pdf)